Hunters changes in Cataclysm, scattered thoughts

I am not going to do a play by play of all the changes to my favorite class. If you are reading this I am sure you have already seen more than enough on other blogs. If not consider hitting up some of the more prolific sites, these would be of interest:


Official Blizzard Cataclysm site

As I said, I won’t go into all the changes. I am simply going to go into how I think (assuming I think at all) the changes to game mechanics will effect Hunters. The points I see that apply directly to this are:

  • Mana no longer to be used to power our shots, replaced with something very like a Rogue’s energy called focus.
  • Attack power gone on gear (say goodbye to our friend “of the bandit”)
  • AP will now be supplied by Agility.
  • Haste will cause our mana focus to regen faster (I am going to keep calling it mana for a long time. *sigh* stupid brain)
  • Steady Shot will cause focus to regen faster as well.
  • Too many shots are on cooldowns, expect a lot of that to go away. (Woot! I can quit playing the UI and start playing the game again.)

Now those are not nearly all of the changes. They are the tip of the iceberg at best. 

I have already read a few posts where folks are… what’s the word… disgruntled will work I suppose, with the changes. I see it as an interesting change. I look forward to it a lot actually. 

Agility and Haste will very quickly come to pass as our most important stats.

I expect the major theory-crafting sites to have a haste number figured out where you can go balls to the wall Dps and never run out of gas. A point at which the bar will simply fill up faster than you can empty it. I’ll go out on a limb and call this the haste cap.

At the same time more haste will equal more autoshots. More autoshots = more white damage.

Haste will also speed up the casting of Steady Shot which, properly worked into a rotation, will help keep focus levels up.

With more of our shots coming off cooldowns I expect to see a lot more work going into crafting the best shot rotation for each individual player based on how much focus per global cooldown you can afford to spend without running dry.

I believe that with this Hunters will also scale much better with gear than they already do. It will also make it a bit easier to tweak our Dps, as simply adjusting the focus cost of a shot will adjust how we throttle our own Dps.

My expectation is that we will be looking for (in order) Hit (until capped) > Agility > Haste > Stamina > everything else. Now I could very well be wrong, but these are my thoughts based on what I heard on the live stream yesterday. Today is day 2 of Blizzcon, they might very well shoot all this in the foot.

Some people may not be at all happy to hear about the changes, I for one welcome them.

I wonder what surprises today holds?

2 Responses

  1. I totally agree. I think the changes to the hunter’s resources, ammo and the stat changes are all for the better.

    To begin with the int/mana issue has been awkward from day one, and now by removing it you are effectively placing hunters where they truly belong-a range physical dps class.

    I still remember before changes to viper and such, hunter calling out for wisdom instead of kings or might. Why, because of the machantics they had to deal with. While it might really scare some, I think it is a wonderful and refreshing change.

    The stat changes are awesome and I can’t wait for it to happen. While I understand many get a thrill out of detailed theroycrafting, it is great to just have streamlined stats that are simple to understand. The min and maxing will still happen, just with less stat. Hooray!

  2. Excellent site, keep up the good work

    edit: removed link to your commercial site. My policy on advertising on this site can be found HERE

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