Why did I not see this before?

 A thought came to mind last night as a group of guildies and I were finishing up heroic ToC. We had two DK’s with us and were remarking on how much easier The Black Knight phase two was with two armies plus our two ghouls fighting the adds.

We even wondered at the possibility of speccing five DK’s into tanking builds that generated a lot of self-healing and trying to run instances with only that. It was only speculation mind you, but it got me to thinking about the differences between the pure Dps classes and the hybrids.

There has been a lot of going back and forth about just how equal hybrid classes should be Dps wise to pure Dps classes. Now, before anyone gets their panties in a wad and starts telling me I have no idea what the hell I am talking about keep in mind a few things.

  1. I am not taking sides in this, merely making observations about the game as a whole.
  2. My three primary characters are a Hunter (pure Dps), a Priest (Holy/Shadow hybrid), and a Death Knight (Dps currently, gathering a tanking set). I see this from all three sides.
  3. I am curious where things will go with this, not angry.

Ok, we all know that there are three roles in any instance, Tanking, Healing, and Dpsing. Those are a given.

Once upon a time there were five things to consider when building a group. You needed a tank, you needed heals, and you needed three Dps just like now. Then again, this was before the great homogenizing of 3.0 and Wrath.

Back before these times we live in now there were two other things that one looked at when building a group.

Class Specific Buffs.

Players were selected for the buffs they brought. They made classes special. You want Fort? Bring a priest. You want Mark of the Wild? Bring a Druid. You get the idea. This was not restricted to any one class, everyone had something to bring to the party.

Kind of like when everyone shows up at the beach party and pours a bottle of something alcoholic into the cooler full of  Hawaiian Punch. You never really know what you’re going to end up with, but it will certainly get the job done.

With the advent of spread the buffs around to every class that is no longer the case. 

Ok, there a re a few exceptions like Heroisim/Bloodlust from Shaman and the Druids battle rez. For the most part though the buffs are spread out well.

Buffs are only part of what once made the pure Dps stand out. Think of one thing that the four of them (Warlock, Mage, Hunter, and Rogue) have in common. Something that the hybrid classes either lack or are not nearly as good at.

Go ahead, name a few things.

I’ll tell you what pops to mind for me.

Crowd Control. 

Once upon a time pure Dps brought the four most versatile types of crowd control to the table. Yes, I know Priests can shackle undead. I think that was actually useful back in Karazhan, for some horses and one boss fight.

Now the buffs spread out and the Dps output from most Dps specs (hybrid or pure) is roughly equal. The only thing I see that could make a pure Dps’r stand out is how great they are at crowd control.

Oh, wait. There is no such thing any more.

Crowd control is now called AOE tanking.

There is nothing left for a pure Dps’r to do, no skill to develop beyond “Don’t stand in the fire, hit your spells as they come off cooldown.”

I guess after writing this I do have a opinion after all. I truly hope things change in Cataclysm, but if I had to suggest a class to someone who is just starting…

I’d tell them to roll a Hybrid, probably a Druid.

Why bring a single tool when you can have the whole toolbox for the same price?

Now me on the other hand, I this weekend the latest addition to Team Dechion made level 15. I am having a blast on my behbe Rogue.

I never claimed to be the sharpest tool in the box, but most would agree that I can be a tool.

Oh, and back to the five DK instance. Can you imagine the mayhem on a boss fight when we pulled out five armies of the dead at the same time?

That would be a sight to see.

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