A little help from my friends.

Most of the time I sit down at the keyboard I simply feel chatty. That kinda goes without saying, otherwise I would simply shut the hell up and leave you fine folks in peace.

Sometimes I like to rant and rave, and I could really come up with a few good ones for today.

For instance I could go off the deep end on the spellpower and strength having cunning pet on aggressive using (till he got yelled at) dual dagger wielding melee huntard that infected a group I tried to heal on my Druid this weekend.

The simple fact that at level 39 (one level from upgrading to mail) he was need rolling on Int and Spellpower leather over the Resto Druid should have me in a frothing rage.

Actually it did, but I have more important things to talk about today than giving that window licking moron his 15 minutes of fame. I hit him with my “Here is a website you should read in your quest to learn to hunter without sucking” macro and called it a day. (Yes Pike, I am still sending them your way.)


Anyhow, back to why I am here.

Today I am going to ask you fine folks for a favor.

One right along the lines of the advice I gave the melee Hunter this weekend.

It’s my Druid you see. The one that is so sticky.

Soon, probably tonight, he will hit level 40.

Epic riding skill, Dire bear form, and dual specs all become a reality.

I have leveled to this point exclusively Resto, and after trying to quest resto I simply stuck with the LFD.

Now I am planning on picking up a second spec as Balance, and I am kinda hoping you good folks can offer some advice on the subject.

Here is what I am planning at this point:


5/5  Starlight Wrath – Decreased casting time seems like a good thing.

 3/3  Moonglow– A bit of mana efficiency to go with the MP-5 from my gear should be nice.

2/2 Nature’s Majesty – I learned to love crit on my Hunter… maybe I am wrong wanting it here?

3/3  Nature’s Grace – Hmm, haste after a crit. Well, I like to crit so this seems shiny as well.

2/2 Nature’s Reach – Extra range means longer for things to run before the get to me, that’s a good thing. Also lowering my threat in groups is nice since I plan to do a lot of LFD work.

5/5  Vengeance – Ooo! more reason to like crit! More damage is always a nice thing.

1/1  Insect Swarm – Not really sure about this, but it looks like it might be interesting enough to justify one point.

3/3  Celestial Focus – Hm, a little pushback protection is nice. The bit of haste can’t hurt either.

3/3  Lunar Guidance – I have a decent amount of Int, and have even more available by swapping out my weapon. More damage based on that would be nice.

3/3 Moonfury – More damage from my three most commonly used spells, seems like a no-brainer.

1/1 Moonkin – And at the top of the list comes *drumroll* Lazerchicken form! Since this was kinda the whole point of going down this road I can’t see not taking it.


Picking talents for leveling is not quite as easy as hitting up the blogosphere and looking for end game builds. Most of the few that I find that reference leveling go into great detail such as saying “Level Feral and check back when you get to 80.”

So how about it?

Is this the obvious work of someone looking at the talent trees and going “Oh! Shiny! I’ll take this one!”?

Lend my your experience dear readers. Tell me where I went wrong, and more importantly why.

The comments are open and I’m all ears.